Undead Fortitude (2-Day): Whenever the Ash Magi falls to 0 hit points it falls to 1 hit point instead, unless the damage dealt is radiant damage or a critical hit.
Ash Shroud: A shoud of ash covers the Ash Magi, ranged weapon attacks made agaist the Ash Warrior are made with disadvantage.
Magic Resistance: The Ash Magi has advantage on saving throws to avoid magical effects-
Elemental Nature: The Ash Magi is considered both an elemental and an undead for effects that would require either creature type.
Multiattack: The Ash Magi makes Two Fire Blast attacks on its attack action.
Ash Staff: Melee Weapon Attack +4 to hit, 5ft reach, one target, for 1d6+2 fire damage.
Fire Blast: Ranged Spell Aattack +4 to hit, 60ft range, one target, for 1d10 fire damage.
Ashen Cloud (Recharge 5-6): All creatures within a 10ft sphere within 60ft of the Ash Magi must succeed in a DC 12 Constitution saving throw taking 2d6 fire damager + 2d6 poison damage and being poisoned until the end of ther next turn.
Description
The Ashes of a magi of old coaless into a new form defending its allies in war.
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