Medium Undead, Neutral
Armor Class 12
Hit Points 24 (4d8 + 4)
Speed 30 ft., Fly 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws INT +4, WIS +2
Skills Perception +4
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude (2-Day): Whenever the Ash Magi falls to 0 hit points it falls to 1 hit point instead, unless the damage dealt is radiant damage or a critical hit.

Ash Shroud: A shoud of ash covers the Ash Magi, ranged weapon attacks made agaist the Ash Warrior are made with disadvantage. 

Magic Resistance: The Ash Magi has advantage on saving throws to avoid magical effects-

Elemental Nature: The Ash Magi is considered both an elemental and an undead for effects that would require either creature type.

Actions

Multiattack: The Ash Magi makes Two Fire Blast attacks on its attack action.

Ash Staff: Melee Weapon Attack +4 to hit, 5ft reach, one target, for 1d6+2 fire damage.

Fire Blast: Ranged Spell Aattack +4 to hit, 60ft range, one target, for 1d10 fire damage.

Ashen Cloud (Recharge 5-6): All creatures within a 10ft sphere within 60ft of the Ash Magi must succeed in a DC 12 Constitution saving throw taking 2d6 fire damager + 2d6 poison damage and being poisoned until the end of ther next turn.

Description

The Ashes of a magi of old coaless into a new form defending its allies in war.

Corpse_on_the_Trone

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