Medium Undead, Neutral Evil
AC 8    Initiative +0 (10)
HP 15 (2d8 + 6)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 6 −2 −2
CON 17 +3 +3
Mod Save
INT 3 −4 −4
WIS 6 −2 +0
CHA 5 −3 −3
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1/2 (XP 100; PB +2)
Traits

Ash Plague Aura. While Bloodied, the zombie emanates an aura in a 5-foot Emanation. Constitution Saving Throw: DC 13, each creature that starts its turn in the aura. Failure: The target has the Poisoned condition and can't regain Hit Points until the end of its next turn. Success: The target is immune to this zombie's aura for 24 hours.

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Actions

Slam. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage.

Reactions

Toxic Burst. Trigger: The zombie takes damage. Response–Constitution Saving Throw: DC 13, each creature in a 5-foot Emanation originating from the zombie. Failure: 9 (2d8) Poison damage, and the target has Disadvantage on saving throws until the end of the zombie's next turn. Success: Half damage only.

Previous Versions

Name Date Modified Views Adds Version Actions
8/22/2025 4:07:56 AM
13
0
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Coming Soon

Habitat: Planar (Shadowfell)UnderdarkUrban

Treasure:  None

Golden_Pug

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