| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 6 | −2 | −2 |
| CON | 17 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 6 | −2 | +0 |
| CHA | 5 | −3 | −3 |
Ash Plague Aura. While Bloodied, the zombie emanates an aura in a 5-foot Emanation. Constitution Saving Throw: DC 13, each creature that starts its turn in the aura. Failure: The target has the Poisoned condition and can't regain Hit Points until the end of its next turn. Success: The target is immune to this zombie's aura for 24 hours.
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Slam. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage.
Toxic Burst. Trigger: The zombie takes damage. Response–Constitution Saving Throw: DC 13, each creature in a 5-foot Emanation originating from the zombie. Failure: 9 (2d8) Poison damage, and the target has Disadvantage on saving throws until the end of the zombie's next turn. Success: Half damage only.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/22/2025 4:07:56 AM
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13
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0
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Coming Soon
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