| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 15 | +2 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Pack Tactics. The Blink Goat has Advantage on an attack roll against a creature if at least one of the goat’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Stubbornness. The Blink Goat has advantage on saving throws made against effects that would knock it prone. When it succeeds on this saving throw, the attacker takes 1d4 points of bludgeoning damage.
Ram. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
Teleport (Recharge 3–6). The dog teleports up to 40 feet to an unoccupied space it can see.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Description
The Blink Goat is a normal goat that has ingested a powerful Blink Spell Potion. It is also very angry
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