| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +8 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +1 |
| WIS | 18 | +4 | +7 |
| CHA | 14 | +2 | +2 |
Sculpt Light. Va'ghan can give up to 3 creatures immunity against Fire and Radiant damage from abilities he uses. He can change which creatures gain this benefit on the start of each of his turns.
Multiattack. Va'ghan makes three attacks, using two Maul and one Sunstrike.
Maul. Melee Attack Roll: +8, reach 5 ft. Hit: 11 (2d6 + 5) Bludgeoning damage plus 6 (2d8) Fire damage.
Sunstrike. Melee Attack Roll: +8, reach 5 ft. Hit: 19 (3d10 + 4) Fire damage and 9 (1d10 + 4) Radiant damage.
Fusion Grenade (Recharge 5–6). Ranged Attack Roll: +5, range 20/60 ft. Hit: 19 (3d10 + 4) Fire damage.
Miss: Dexterity Saving Throw: DC 15, target creature. Failure: Half the damage from Fusion Grenade.
Large Form. Va'ghan can change his size to Large as a Bonus Action if his is in a big enough space. This transformation lasts for 10 minutes or until he ends it (no action required). For that duration, he have Advantage on Strength checks, and his Speed increases by 10 feet.
Soothe. Va'ghan touches a willing creature and heals the creature 14 (2d10 + 4) Hit Points.
Burning Maul (Recharge 5–6). Va'ghan summons a Flaming Maul into his hands and gains the following benefits:
Walking speed increases by 10 feet.
Resistance against Bludgeoning, Piercing, Slashing, Fire, and Radiant damage.
While wielding the Burning Maul, Va'ghan gains the following Actions until Burning Maul ends:
Hammer Strike. Melee Attack Roll: +10, reach 5 ft. Hit: 9 (1d8 + 6). Va'ghan may make this attack two times as an action.
Spinning Strike. Dexterity Saving Throw: DC 15, each creature within a 5 feet of Va'ghan. Failure: 18 (3d6 + 9) Fire damage and must make a DC 15 Strength saving throw or be knocked Prone.
Flaming Whirlwind. Dexterity Saving Throw: DC 15, each creature in a 25-foot-long, 5-foot-wide Line. Failure: 22 (4d8 +6) Fire damage plus 14 (2d8 + 6).
Storm’s Thunder. Trigger: Va'ghan is hit by a creature within 60 feet of him. Response: Creature takes 4 (1d8) Thunder damage.
Flare. Trigger: Va'ghan is hit by a creature within 30 feet of him. Response: Causes attacking creature is have disadvantage on all attacks it makes until the end of their turn.
Stamina Surge. Va'ghan gains 25 temporary Hit Points.
Sol-Forged Hammer. Ranged Attack Roll: +8; range 20/60 ft. Hit: 19 (3d10 + 4) Fire damage and 9 (1d10 + 4) Radiant damage.
Live Forever! (Costs 3 Actions) Va'ghan can expend any number of Hit Die to regain Hit Points equal to the amount rolled on the Hit Die expended.
Comments