Gargantuan unknown, Chaotic Evil
Armor Class 22 Plate
Hit Points 907 (75d20 + 100)
Speed 50 ft.
STR
28 (+9)
DEX
30 (+10)
CON
18 (+4)
INT
26 (+8)
WIS
30 (+10)
CHA
20 (+5)
Saving Throws STR +18, WIS +19, CHA +14
Damage Vulnerabilities Psychic, Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 200ft, Passive Perception 28
Languages Abyssal, Common, Infernal
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Dreamer of Dreams- Immune to any effect that force a target asleep

Fiend Master- All fiends within a mile radius are charmed by Contoor even if under someone else's binding and rush to his side in battle. This effect beats any immunities to charm effects and affects Demon Lords and Arch Devils as well. 

Master of Hellish Energies- Is immune to all damage originating from a fiendish entity or source 

Antihealing Aura- All healing energy made by any God under Titan status is rendered useless in a 50ft radius centered on Contoor 

 Legendary Resistance (3 Per Day). If Contoor fails a saving throw he can choose to succeed instead

 

Actions

Longsword of The Revenant- Melee weapon attack. Reach 20ft +19 to hit. Hit creatures in reach in that direction take 12d6 slashing damage and the target is cursed. A cursed target must make a wisdom saving throw DC 20 every turn or be stunned for the round this effect lasts one round.

Warp- Moves his walking speed instantly

Call Forth The Lords Of The Damned- Contoor may use an action to choose one powerful fiend of his choice and summon it to the battlefield

 

Reactions

Hells Chains- Contoor can target a creature that just dealt him damage and cause fiery chins to leap from the earth. The target must make a DC 20 Dexterity saving throw taking 8d6 fire damage and is restrained, taking half damage and not restrained on a success.

 

Legendary Actions

 

Contoor has 5 legendary actions, choosing from the choices below each used accordingly.

(5 Actions Recharge 12) Hellfire- in a 100ft column all creatures must make a DC 20 dexterity saving throw, taking 100 fire damage on a failed save or half as much on a success.

(3 Actions) Dark Fey- All fey creatures must make a DC 20 wisdom saving throw or be morphed into a darkened version of themselves under Contoor's control.

(1 Action) Dark One's Control- When a creature lands a critical hit, Contoor can force a reroll and the creature must use the roll

Description

Contoor is the eldest son of Kakrosh, God of death and darkness, and is the only one of his sons imbued with the power of creation. Upon his creation he set about creating the Abyss and the Nine Hells, filling them with creatures conjured through his dreams. Upon the sealing of the divine gate, the devils and demons he created went into a blood war, fighting over which domain would act as his successor. Contoor takes the appearance of a 30ft tall humanoid figure with a black cloak pulled over his head to hide his features. At his side he carries a large jet black longsword and a pitch black set of clawed gauntlets cover his forearms.

Monster Tags: DevilDemon

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