Spell Slots. You have 3 spell slots, once all expended you may use a action to make a move on the arcane generator once complete all spell slots regain.
Repair. Repair extreme damage done to Mech as well heal 1d20+20, Can be used on self or other mech
Boost. Move forward a direction 75 ft. Any creature in the way rolls a 18 Str save or is pushed with you and dealt 3d20+30 or 5d20+60 if collided with another object.
Self Destruct. In a 30ft range the mech explodes dealing 30d20+100 and on a 20 Dex save deals lf. Mech explodes 1 round after activation
Giga Vine Whip. +16 to hit, on hit 5d8
Hellish Rebuke. Dc 20 Con check, 7d10 Damage, Can only be used every 2 Turns
Erupting Earth. 50ft by 50 ft cube Dc 17 Dex Save, 7d12 Damage. Takes a Spell slot
Cure Wounds. Heals 12d8+20. Takes a spell slot
Crackling Death. +18 to hit 13d8+15 Damage. Takes a spell slot
Drone Swarm. 50ft by 50 ft cube Dc20 Con Save, 5d12 Damage all hits to it are made at advantage. Takes a Spell slot