Gargantuan Swarm of Gargantuan dragons, Chaotic Evil
AC 50 (natural armor)    Initiative +2 (12)
HP 10000000 (21d20 + 147)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
Mod Save
STR 27 +8 +8
DEX 14 +2 +11
CON 25 +7 +16
Mod Save
INT 16 +3 +3
WIS 15 +2 +11
CHA 19 +4 +13
Skills Perception +16, Stealth +9
Immunities Necrotic
Senses Blindsight 60 ft., Darkvision 120 ft., Tremorsense; Passive Perception 50
Languages Common, Draconic, Draconic, Draconic, Draconic, Draconic
CR 30 (XP 155,000; PB +9)
Traits

The dragon is blind in the light 

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

 

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.

Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 h

darkness ray recharge 2 it shots a ray that makes darkness during one hour 100d10

 

 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Darkness ray.  recharge 2 it shots a ray that makes darkness during one hour 100d10

 

Habitat: Planar (Astral Plane)Planar (Beastlands)Planar (Elemental Chaos)Planar (Shadowfell)Underdark

Julianator2014

Comments

Posts Quoted:
Reply
Clear All Quotes