| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +7 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +2 |
| CHA | 18 | +4 | +7 |
Blaze. Xenoc emits a 5 ft fiery aura. Any creature that starts their turn within the aura must succeed on a DC 14 Consitution saving throw or take 1d4 fire damage.
Spellcasting. Xenoc is a 3rd-level spellcaster. Its spellcasting ability is charisma (spell save DC 14, +3 to hit with spell attacks). Xenoc has following warlock spells prepared:
Cantrips (at will): Eldritch Blast, Blade Ward, Booming Blade, Green Flame Blade
1st level (4 slots): Witch Bolt, Hex 2nd level (3 slots): Misty Step, Mirror Image 3rd level (2 slots): Counterspell, Fear, Vampiric Touch.
Demonic Blade. Xenoc can cast a cantrip after landing a malee weapon or spell attack. This effect can only activate once per turn.
Flaming Aspect. When Xenoc makes a malee weapon attack the damage can be either slashing or fire damage.
Helo Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 10 (1d10 ) Slashing damage.
Description
The legendary demon king from deep below. No further details.
Lair and Lair Actions
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