| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 19 | +4 | +6 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 14 | +2 | +2 |
| CHA | 5 | −3 | −3 |
Agile. The clearhorn gazelle doesn’t provoke an Opportunity Attack when it moves out of an enemy’s reach.
Aware. The clearhorn gazelle, as long as it is with its herd, can never be caught Surprised.
Clearhorns. The clearhorn gazelle's horns are translucent and hollow, and acts as stores for excess water it comes across. It can grow back its shattered horns over a span of 5 (1d10) days.
Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6+4) Piercing damage, plus 14 (4d6) Slashing damage if its horn breaks.
Waterspout (1/Day). Dexterity Saving Throw: DC 13, a Line 30 ft long and 1 ft wide. Failure: 5 (2d4) Bludgeoning damage, and the target gains the Prone condition. The clearhorn gazelle cannot use this action if its horns have shattered.
Description
In the dangerous desert, many beasts clamber in a race to find water before exhaustion creeps in. The clearhorn gazelle can intake more water than it can stomach for its stores in its horns. These translucent horns vaguely show how much water the clearhorn gazelle has stored. If attacked by jackals or other predators, it may spout water to push the predator, giving it time to escape. It might also gore the predator, potentially shattering their horns doing additional damage, and also destroying the water stores to deter further attacks.
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