Medium Beast, Unaligned
AC 15 Natural Armor    Initiative +4 (14)
HP 4 (1d8)
Speed 50 ft.
Mod Save
STR 11 +0 +0
DEX 19 +4 +6
CON 11 +0 +0
Mod Save
INT 2 −4 −4
WIS 14 +2 +2
CHA 5 −3 −3
Skills Perception +4, Survival +4
Senses Darkvision 60; Passive Perception 14
Languages None
CR 1/4 (XP 50; PB +2)
Traits

Agile. The clearhorn gazelle doesn’t provoke an Opportunity Attack when it moves out of an enemy’s reach.

Aware. The clearhorn gazelle, as long as it is with its herd, can never be caught Surprised.

Clearhorns. The clearhorn gazelle's horns are translucent and hollow, and acts as stores for excess water it comes across. It can grow back its shattered horns over a span of 5 (1d10) days.

Actions

Gore. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6+4) Piercing damage, plus 14 (4d6) Slashing damage if its horn breaks.

Waterspout (1/Day). Dexterity Saving Throw: DC 13, a Line 30 ft long and 1 ft wide. Failure: 5 (2d4) Bludgeoning damage, and the target gains the Prone condition. The clearhorn gazelle cannot use this action if its horns have shattered.

Description

In the dangerous desert, many beasts clamber in a race to find water before exhaustion creeps in. The clearhorn gazelle can intake more water than it can stomach for its stores in its horns. These translucent horns vaguely show how much water the clearhorn gazelle has stored. If attacked by jackals or other predators, it may spout water to push the predator, giving it time to escape. It might also gore the predator, potentially shattering their horns doing additional damage, and also destroying the water stores to deter further attacks. 

Habitat: DesertGrassland

tragicmidas

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