Large Beast (Spirit), Any Alignment
AC 13 natural    Initiative +1 (11)
HP 20 (3d6)
Speed 40 ft.
Mod Save
STR 16 +3 +3
DEX 12 +1 +3
CON 15 +2 +2
Mod Save
INT 8 −1 −1
WIS 14 +2 +4
CHA 8 −1 −1
Skills Athletics +0, Intimidation +0, Perception +0, Stealth +0
Senses Darkvision 60ft.; Passive Perception 12
Languages All Understands the language of the summoner.
CR 0 (XP 10; PB +2)
Traits

Bound Fate, Buttons is now tied to the wooden carving of his visage. When summoned he is drawn from the astral plain to the prime material plane as an ally to the one who called him. He cannot go against the commands of the one who summoned him.

Actions

Save Maul. Bite Attack: +3 to hit, reach 5ft. 2d6 +3 piercing damage.

Charge Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (2d6 + 3) [Slashing] damage. Buttons charges in a straight line 20 feet and on successful hit does extra damage with savage maul. 

Raley of the Howl. All known friends within 60 feet of Buttons gains advantage on pack tactics as an inspiration to do extra damage on their next attack. 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Buttons is a spectral dire wolf of the astral plane. Bound to a wooden figurine. Once summoned he appears as a dire wolf with hints of spectral energy off the tips of his fur.  

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Planar (Astral Plane)

Spirit_Walker_Novels

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