Medium Swarm of Medium undead, Lawful Evil
Armor Class 12 cracked armor
Hit Points 22 (5d8)
Speed 30 ft.
STR
13 (+1)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Vulnerabilities Cold, Radiant
Damage Resistances Fire, Necrotic
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60ft, Passive Perception 9
Languages Common understands, doesnt speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Appearance. Charred corpses with ember-glowing cracks in their flesh. Their eyes smolder like burning coals.

 

Actions

Ember Strike. Melee Weapon Attack: =3 to hit, reach 5ft., one target. Hit: 5 (1d6 + 2) slashing + 2 (1d4) fire damage

Ash Cloud. Death Burst: On death, releases choking ash. All creatures within 10ft must make a DC 13 CON save or be blinded until the end of their next turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

pokeaspot

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