Huge Monstrosity, Unaligned
Armor Class 18
Hit Points 255 (17d12 + 136)
Speed 40 ft., Climb 30 ft.
STR
23 (+6)
DEX
18 (+4)
CON
26 (+8)
INT
4 (-3)
WIS
15 (+2)
CHA
9 (-1)
Saving Throws DEX +9, CON +13, WIS +7
Skills Perception +10, Stealth +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision 120ft, Tremorsense 30ft, Passive Perception 20
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Predatory Focus. The Reaper can’t be surprised while it can see its prey.

Camouflage Carapace. The Reaper has advantage on Stealth checks made to hide in dense vegetation or rocky terrain.

Actions

Multiattack. The Reaper makes two Scythe Claw attacks and one Mandible attack.

Scythe Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.
Hit: 21 (3d10 + 6) slashing damage.

Mandibles. Melee Weapon Attack: +11 to hit, reach 5 ft., one target.
Hit: 27 (4d10 + 6) piercing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the Reaper can’t bite another target.

Wing Buffet (Recharge 5–6). Each creature in a 20-ft. cone must succeed on a DC 19 Strength saving throw or take 27 (6d8) bludgeoning damage and be knocked prone. On success, half damage, no prone.

Hypnotic Sway (Recharge 6). The Reaper raises its arms and sways. Each creature of the Reaper’s choice within 30 ft. that can see it must make a DC 16 Wisdom saving throw or be charmed for 1 minute. Charmed creatures are incapacitated, staring in fascination. The effect ends if the creature takes damage or sees allies attacked.

Bonus Actions

Ambush Leap. The Reaper jumps up to 30 feet to an empty space and makes one Scythe Claw attack at advantage.

Reactions

AoO

Legendary Actions

Claw Strike. Make one Scythe Claw attack.

Skitter. Move up to half its speed without provoking opportunity attacks.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Chrysalis Reaper is a nightmarish predator, resembling an immense, mantis-like monstrosity that towers over trees and stalks the wilderness like a phantom of hunger. Its body is sheathed in plates of jagged chitin, mottled green and black, allowing it to vanish into foliage or shadow with uncanny ease.

Two massive scythe-like forelimbs, edged like serrated blades, dominate its frame – each capable of cleaving stone or steel as though it were silk. Its compound eyes glimmer with an alien intensity, reflecting faint light in hues of emerald and bronze, always unblinking, always watching.

Its mandibles are powerful, hooked and dripping with viscous fluids, able to seize prey in a crushing embrace. Folded across its back lie spiny, translucent wings, more suited for intimidation and sudden bursts of movement than graceful flight.

When it moves, the Reaper does so with a terrifying blend of insectoid precision and predatory patience: frozen in statuesque stillness for hours, then erupting in a blur of speed and violence. Its sway before striking is said to entrance the weak-willed, luring them closer before the scythes descend.

Hunters speak of it in whispers as the "Green Widow" or the "Forest Reaper", a creature not of this world but of nature’s most merciless design — a living embodiment of ambush, hunger, and silence.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
8/22/2025 6:14:19 AM
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Coming Soon
lDarthCookiel

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