Medium Beast, Unaligned
AC 16 Natural (unusual)    Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 15 +2 +2
CON 14 +2 +2
Mod Save
INT 1 −5 −5
WIS 10 +0 +0
CHA 6 −2 −2
Skills Perception +2
Resistances Piercing and Slashing from nonmagical attacks
Senses Blindsight 30 ft.; Passive Perception 12
Languages None
CR 1/2 (XP 100; PB +2)
Traits

Pack Tactics. The shark has Advantage on an attack roll against a creature if at least one of the shark’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.

Bonus Actions

Headbutt. Melee Attack Roll: +2, reach 5 ft. Hit: 4 (1d4 + 2) Bludgeoning damage.

Description

These sharks have a surprisingly docile demeanor with a diet mainly consisting of hard-shelled mollusks. Its tough, segmented hide, reminiscent of a coconut shell, gives it unique protection in deep water.

Habitat: Underwater

HallowRose

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