| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 13 | +1 | +3 |
| CON | 17 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Flyby. The advespa does not provoke Opportunity Attacks when she flies out of a creature's reach.
Magic Resistance. The advespa has Advantage on saving throws against spells and other magical effects.
Regeneration. The advespa restores 4 Hit Points at the start of each of her turns. If the advespa takes Acid or Radiant damage, this trait doesn’t function on the advespa's next turn. The advespa dies only if she starts her turn with 0 Hit Points and doesn’t regenerate.
Multiattack. The advespa makes one Sting attack and two Claw attacks.
Claw. Melee Attack Roll: +6, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage, and if the target is Medium or smaller, it is Grappled. The advespa can grapple one creature at a time.
Sting. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d4 + 5) Piercing damage plus 5 (2d4) Poison damage, and the target is Poisoned until the start of the advespa's next turn. Until this poison ends, the target can’t regain Hit Points.
Spellcasting. The advespa casts one of the following spells without Material components, using Charisma as the spellcasting ability (spell save DC 10).
At Will: Produce Flame
1/Day Each: Command, Disguise Self, Pyrotechnics
Description
An all-female race of devils, the advespa resemble massive wasps with humanoid faces. Captured from the service of Abaddon and molded to the service of a long-since-ascended amnizu, advespas work in phalanges to carry out the orders of their masters, often being used to capture non-devils and sting them with poison to subdue them.
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