Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 16 (Scale)
Hit Points 32 (4d10 + 12)
Speed 35 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws WIS +3
Skills Deception +2, Religion +2, Stealth +2
Senses Passive Perception 15
Languages Common, Infernal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Demon Slicer. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 4) slashing damage.

Crossbow. Ranged Weapon Attack: +6 to hit,  range 100/400 ft., one creature. Hit: (2d6 + 4)

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

Monster Tags: NPC

Habitat: Urban

Dapper_Man

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