Armor Class
16
(Scale)
Hit Points
32
(4d10 + 12)
Speed
35 ft.
STR
12
(+1)
DEX
14
(+2)
CON
14
(+2)
INT
12
(+1)
WIS
13
(+1)
CHA
11
(+0)
Saving Throws
WIS +3
Senses
Passive Perception 15
Languages
Common, Infernal
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Demon Slicer. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 4) slashing damage.
Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one creature. Hit: (2d6 + 4)
Description
Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
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