Medium Monstrosity (Yuan-Ti), Chaotic Neutral
Armor Class 16 (+1 Studded Leather)
Hit Points 124 (19d8 + 38)
Speed 30 ft., Swim 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
15 (+2)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +8, INT +7, WIS +6
Skills Acrobatics +8, Deception +6, Perception +6, Performance +21, Stealth +13
Damage Resistances Fire
Damage Immunities Poison
Senses Blindsight 10, Darkvision 60, Passive Perception 16
Languages Common, Draconic, Istarian, Thieves' Cant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Assassinate. During her first turn, Agatha has advantage on attack rolls against any creature that hasn't taken a turn. Any hit she scores against a surprised creature is a critical hit.

Blessing of Sargonnas. Agatha Ignores Resistance and Immunity to Fire and Poison Damage.

Chameleon Skin. Agatha has advantage on Dexterity (Stealth) checks Made to hide.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Impostor. By Spending 3 Hours Studying a Person Agatha can accurately Mimic a Person's Speech and Behavior. If Someone Suspects something is Off she can make a Charisma (Deception) Check to Avoid Detection.

Infiltration Expertise. Agatha can spend 7 Days Establishing herself with a New Identity. After which anyone who Recognizes her will recognize her as her new Identity, and she cannot establish herself with an identity that belongs to someone else.

Magic Resistance. Agatha has advantage on Saving throws against Spells and other Magical Effects.

Reliable Talent. When Agatha makes an ability Check that has a minimum of a +5 Bonus she can treat any Roll of 9 or lower on the D20 as Tho she had rolled a 10.

Sharpshooter. Agathas Ranged attacks ignore Half Cover and Three quarters Cover, Additionally she can take a -5 Penalty to her attack roll to add +10 to the Damage

Sneak Attack. Once per turn, Agatha deals an extra 28 (8d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally that isn't incapacitated and she doesn't have disadvantage on the attack roll.

Special Equipment. Agathas Revolver is a +1 Magic Item.

Use Magic Device. Agatha Ignores any Race, Class, or Level Requirements to Use Magic Item.

Actions

Multiattack. Agatha makes Two Revolver attacks.

Revolver. Ranged Weapon attack: +9 to hit, range 40/120 ft., one target. Hit: 9 (1d10 + 4) piercing damage a Creature Hit must make a DC 15 Constitution saving throw or take 7 (3d4) Poison Damage.

Polivers Greatsword. Melee Weapon Attack: +0 to hit, reach 10 ft., one target. Hit: 7 (2d6) Slashing damage and Must Succeed on a DC 15 Constitution saving Throw or take 7 (3d4) Poison Damage.

Poison Spray. Agatha Targets a Creature within 10 ft of her and forces them to Make a DC 14 Constitution Saving throw or take 17 (3d12) Poison Damage.

Shapechange. Agatha Polymorphs into a Medium Giant Poisonous Snake, or a Large constrictor Snake, or Back into her true Form, her statistics are the Same in each form except for the Size Change Noted. Any equipment she is Wearing or Carrying isn't transformed. She does not change form of she dies.

Summon Swarm (10/Day). Agatha Can Summon a Swarm of Poisonous Snakes to aid her in Combat, The Snakes are not Friendly to her nor do they Obey her commands Unless she Casts Animal Friendship on the swarm

Innate Spellcasting. Agatha Can Cast the Following Spells Innately, Charisma is her Spellcasting ability (DC 14):

At Will: Animal Friendship (Snakes Only), Mending, Minor Illusion

5/Day: Disguise Self

3/Day: Suggestion

1/Day: Find Familiar, Fizban's Platinum ShieldInvisibility, Silent Image

Bonus Actions

Cunning Action. Agatha can take the Dash, Disengage, or Hide action.

Reactions

Distraction. When Agatha Has Less than Half her Hitpoints She Can Make a Performance Check Contested by a Targets Wisdom (Insight) Check To distract them Granting all Creatures Who can See the Target Advantage On attack Rolls against them until the Start of the Targets Turn.

Telekinetic Reprisal (5/Day). When Agatha Takes Damage from a Creature that is within 10 Ft of her she can Force a Creature to Make a DC 14 Strength Saving Throw or take 9 (2d8) Force Damage and is Pushed 10 ft away from her, or Half as much on a Successful Save and is not pushed away at all.

Uncanny Dodge. When an attacker Agatha can see hits her with an attack, she can use her reaction to have the damage against herself.

Description

Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.

Agatha Slithtone Was a Devout Follower of Sargonnas who Called for her aid in The Dragon Army as Part of a New Scheme against Takhisis

Personality Trait. I Await the day when we Conquer the Lands in the name of Sargonnas.

Ideal. Power. Everything I do is determined by whether it will make me stronger or Smarter.

Bond. I will See our Empire Rise, and In doing so Earn Sargonnas' Favor.

Flaw. I feel a Twinge of Emotion and it shames me that I am imperfect in this way.

Familiar. When Agatha Casts Find Familiar she Summons a Crimson Drake, an Infernal Viper, or a Kuunganisha

Agents. Assisting her in Advancing her Goals are 2 Spies under her Command; a Forest Gnome Named Katherine who is Equipped with a Grey Bag of Tricks, and a Minotaur Dhampire Named Charles who is Equipped with a Cloak of Elvenkind.

Deepshot Pistol. Agathas Deepshot Pistol is a Magic Item that Grants her her Toxic Shot and Sludge Shot Actions, while Wielding it She takes an additional 1d8 damage if she suffers Cold or Fire damage, and if she suffers a Critical Hit she must make a DC 15 Constitution Save or become, polymorphed into a [Tooltip Not Found] for 1 hour.

Wand of Wonder. Agathas Wand of Wonder is a Flawed Creation but has Served her Well. When She Makes an attack while Carrying the Wand She Critically Fails on a Roll of 1 or 2 on the D20, Additionay when she Rolls a 1 on a Dexterity Saving Throw or a Dexterity (Acrobatics) Check while Carrying the Wand, She Falls Prone.

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Monster Tags: NPC

Habitat: Urban

Erikson

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