Medium Monstrosity, Unaligned
AC 13 Chitinous hide    Initiative +2 (12)
HP 22 (2d6 + 8)
Speed 30 ft., Climb 20 ft.
Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 2 −4 −4
WIS 12 +1 +1
CHA 6 −2 −2
Skills Athletics +6, Stealth +4
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft, Tremorsense 20 ft; Passive Perception 11
Languages None
CR 2 (XP 450; PB +2)
Traits

Chitin Carapace. The Warden has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

Resin Grapple. When the Warden hits a creature with a Mandible Bite attack, the target must succeed on a DC 13 Strength saving throw or become restrained by hardened resin. A restrained creature can use its action to make a DC 13 Strength check, breaking free on a success. The resin can also be destroyed (AC 10; 15 hit points).

Hive Guardian. Friendly X’Shyrr within 10 feet of the Warden gain a +2 bonus to AC against ranged attacks.

Actions

Multiattack. The Warden makes two Mandible Bite attacks.

Mandible Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.

Resin Spray (Recharge 6). The Warden sprays resin in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 13 (3d8) acid damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also restrained by hardened resin until freed. A restrained creature can use its action to make a DC 13 Strength check, breaking free on a success. The resin can also be destroyed (AC 10; 15 hit points).

 

Description

Hive Servants. Workers are the backbone of every brood. They scuttle tirelessly through resin halls and crystal chambers, tending brood sacs and spreading phosphorescent molds that feed the X’Shyrr.

Unsettling Drones. Their constant mandible-clicking echoes the Pulse itself. When startled, Workers freeze in place, dimming their glow until they vanish against the cavern walls.

In Battle. Workers rarely fight unless pressed, but in swarms they can overwhelm intruders. They slow prey with spurts of resin before mobbing with their snapping mandibles.

Previous Versions

Name Date Modified Views Adds Version Actions
8/22/2025 9:08:17 PM
3
1
--
Coming Soon
KageArkhambreak

Comments

Posts Quoted:
Reply
Clear All Quotes