Small Monstrosity, Unaligned
AC 13 Chitinous hide    Initiative +2 (12)
HP 22 (2d6 + 8)
Speed 30 ft., Climb 20 ft.
Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 2 −4 −4
WIS 12 +1 +1
CHA 6 −2 −2
Senses Darkvision 60 ft, Tremorsense 20 ft; Passive Perception 11
Languages None
CR 1/4 (XP 50; PB +2)
Traits

Hive Bond. While within 30 feet of another Chyrrin, the Worker gains a +1 bonus to AC and has advantage on saving throws against being frightened.

Bioluminescent Veins. The Worker sheds dim blue light in a 10-foot radius. It can suppress or resume this light as a bonus action.

Pulse Resin (Recharge 5–6). The Worker spits resin at a point it can see within 20 feet. Each creature in that area must succeed on a DC 12 Dexterity saving throw or be restrained by hardened resin. A restrained creature can use its action to make a DC 12 Strength check, freeing itself on a success. The resin can also be destroyed (AC 10; 10 hit points).

Actions

Mandible Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Hive Servants. Workers are the backbone of every brood. They scuttle tirelessly through resin halls and crystal chambers, tending brood sacs, spreading resin along the walls, and farming the phosphorescent molds that feed the X’Shyrr.

Unsettling Drones. Their clicking mandibles form a constant rhythm in the hive, said to echo the Pulse itself. When startled, they freeze in place, their glowing veins dimming to near black until they vanish against the cavern walls.

In Battle. Workers rarely fight unless pressed, but in swarms they can overwhelm intruders. They spray resin to slow prey before mobbing with their snapping mandibles.

Previous Versions

Name Date Modified Views Adds Version Actions
8/22/2025 9:08:33 PM
3
1
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Coming Soon
KageArkhambreak

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