Large Construct, Neutral
AC 16 Natural Armor    Initiative +1 (11)
HP 65 (10d10 + 20)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 10 +0 +0
CON 16 +3 +6
Mod Save
INT 12 +1 +1
WIS 14 +2 +5
CHA 8 −1 −1
Vulnerabilities Cold
Resistances Fire, Necrotic, Psychic
Immunities Poison; Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 13
Languages Common
CR 5 (XP 1,800; PB +3)
Traits

Emberbound Memory. The Ash Golem retains fragments of emotional resonance from the place it was summoned. When an ally within 30 feet drops to 0 hit points, the golem erupts in protective ash. All allies within 15 feet gain resistance to fire and necrotic damage until the end of their next turn.

 

Spellcasting. The Ash Golem is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The Ash Golem has the following Druid spells prepared:
Cantrips (at will): Control Flames, Thaumaturgy
1st level (4 slots): Absorb Elements, Entangle
2nd level (3 slots): Flame Blade, Misty Step
3rd level (2 slots): Spirit Guardians

 

Actions

Ashlash. The Ash Golem lashes out with a molten tendril of ember and soot, dragging its target closer to the heat of memory. Ashlash Melee Attack. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) fire damage.

Ember Shard. The golem hurls a jagged fragment of obsidian infused with lingering flame. The shard explodes on impact, scattering ash in a 5-foot radius. Ember Shard Ranged Attack. Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 13 (2d6 + 4) fire damage.

Ashstorm. The golem releases a swirling cloud of choking ash in a 15-foot radius centered on itself. Creatures in the area must succeed on a DC 14 Constitution saving throw or be blinded and silenced until the end of their next turn. Allies within the cloud gain partial cover and advantage on Stealth checks.

 

 

Bonus Actions

Smoldering Pulse. The Ash Golem releases a wave of emberlight from its core. One ally within 30 feet regains 1d6 hit points and gains advantage on their next saving throw against being frightened or charmed. This ability can only be used if the golem has taken damage since its last turn.

 

Reactions

Ember Grasp. When a creature within 10 feet of the Ash Golem is hit by an attack, the golem can reach out with a tendril of ash to intercept the blow. The damage is reduced by 1d10 + 4. If the attacker is within melee range, they must succeed on a Strength saving throw (DC 14) or be pulled 5 feet closer to the golem.

 

 

Description

The Ash Golem is a towering construct forged from scorched bone, ember-veined clay, and swirling ash. Born of grief and flame, it serves as both guardian and emotional mirror—its presence unsettling the living and comforting the dead. Though bound by ritual, it retains fragments of memory from the place it was summoned, whispering names of the fallen and responding to emotional cues in its environment. Its body radiates heat and sorrow, and its movements stir clouds of soot that obscure vision and silence sound. Revered by some as a funerary sentinel and feared by others as a harbinger of unresolved pain, the Ash Golem is a creature of mythic resonance—equal parts protector, witness, and weaponized memory.

 

Lair and Lair Actions

 

 

AgramethBjorn

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