Medium Elemental (Demon), Neutral Evil
Armor Class 11 Natural Armor
Hit Points 27 (6d6 + 6)
Speed 20 ft., Fly 20 ft., Swim 20 ft.
STR
8 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws STR +0, DEX +4, CON +4, INT +0, WIS +2, CHA −2
Skills Stealth +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Primordial (Aquan, Terran)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Blood Burst. When the blood demon dies, it explodes in a burst of sticky blood. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature's next turn.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.

Blood Armor. As an action, the blood demon takes 9(2d8) necrotic damage to form a suit of armor around itself made entirely of blood. The blood demon's AC increases to 14.

Blood Breath (Recharge 6). The blood demon belches blood onto one creature within 5 ft. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minutes. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Siphon. As an action, the blood demon can attempt to siphon the life out of a creature it can see within 30 feet. The target creature must make a DC 11 Constitution saving throw. A creature takes 9(2d8) necrotic damage on a failed save, or half as much damage on a successful one and the blood demon regains hit points equal to the damage dealt. This ability can only be used once per day.

Previous Versions

Name Date Modified Views Adds Version Actions
8/23/2025 2:06:26 AM
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8/23/2025 2:11:12 AM
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Sbroutis

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