Medium Elemental (Demon), Neutral Evil
Armor Class 11 Natural Armor
Hit Points 27 (6d6 + 6)
Speed 20 ft., Fly 20 ft., Swim 20 ft.
STR
8 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
11 (+0)
CHA
7 (-2)
Saving Throws STR +0, DEX +4, CON +4, INT +0, WIS +2, CHA −2
Skills Stealth +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Primordial (Aquan, Terran)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Blood Burst. When the blood demon dies, it explodes in a burst of sticky blood. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the end of the creature's next turn.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 3 (1d6) Fire damage.

Blood Armor. As an action, the blood demon takes 9(2d8) necrotic damage to form a suit of armor around itself made entirely of blood. The blood demon's AC increases to 14.

Blood Breath (Recharge 6). The blood demon belches blood onto one creature within 5 ft. If the target is Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minutes. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Siphon. As an action, the blood demon can attempt to siphon the life out of a creature it can see within 30 feet. The target creature must make a DC 11 Constitution saving throw. A creature takes 9(2d8) necrotic damage on a failed save, or half as much damage on a successful one and the blood demon regains hit points equal to the damage dealt. This ability can only be used once per day.

Sbroutis

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