Blood Frenzy. Gryma has advantage on melee attack rolls against creatures that are not at full hit points.
Dark Devotion. Gryma has advantage on saving throws against being charmed or frightened.
Fear Aura. Any creature hostile to Gryma that starts its turn within 30 feet of her must succeed on a DC 13 Wisdom saving throw or be frightened until the start of its next turn. On a successful save, the creature is immune to this aura for the next 24 hours.
Spellcasting. Gryma is an 8th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following spells prepared:
Cantrips (at will): Chill Touch, Sapping Sting, Shocking Grasp, Thorn Whip
1st level (4 slots): Mage Armor, Arms of Hadar, Mind Sliver, Magic Missile
2nd level (3 slots): Misty Step, Darkness, Enthrall
3rd level (3 slots): Bestow Curse, Counterspell, Fear
4th level (1 slot): Blight
Multiattack. Gryma makes two attacks: one Arcane Blast and one Bite
Arcane Blast. Ranged Spell Attack: +5 to hit, range 35 ft., one target. Hit: 19 (3d6 + 8) [necrotic] damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one grappled or restrained creature. Hit: 9 (2d6 + 2) [piercing] damage.
Tongue Lash. Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. Hit: 8 (2d4 + 3) [damage type] damage. If the target is Large or smaller, it must succeed on a DC 13 Strength saving throw or become restrained and pulled up to 10 feet toward Gryma. If the target is pulled adjacent to Gryma, she may attempt a Bite attack for free.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 2) [piercing] damage.
Gryma can take 1 legendary action, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. She regains spent legendary actions at the start of her turn.
Cantrip. Gryma casts a cantrip.
Tongue Flick. Gryma makes a Tongue Lash attack.
Shadow Step. Gryma teleports up to 15 ft. to an unoccupied space she can see in dim light or darkness.
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