Medium Humanoid (Any Race, Wizard), Any Alignment
AC 18    Initiative +6 (16)
HP 99 (18d8 + 18)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 20 +5 +9
WIS 15 +2 +6
CHA 16 +3 +3
Skills Arcana +13, History +13
Resistances All
Immunities Psychic; Charmed
Senses Passive Perception 12
Languages Any six languages
CR 12 (XP 8,400; PB +4)
Traits

Nondetection. The archmage is unaffected by anything that would sense its emotions or alignment, read its thoughts, or magically detect its location, and no spell can gather information about the archmage, observe it remotely, or control its mind.

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The archmage makes two Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: automatic hit, reach 5 ft. or range 150 ft. Hit: 22 (4d10) Force damage, and the target can’t make Opportunity Attacks until the start of its next turn.

Spellcasting. The archmage casts one of the following spells using Intelligence as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):

at will: detect magic, lightprestidigitationmage hand, identifydisguise self, invisibility

3/Daycone of cold (Level 7 version)

1/day each: scrying, teleportflywall of force, detect thoughts, banishment, dimension door

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The archmage casts Counterspell in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Description

Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.

Previous Versions

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8/28/2022 3:32:20 AM
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8/28/2024 11:55:14 AM
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8/28/2024 12:13:09 PM
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8/25/2025 6:47:39 PM
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Monster Tags: NPC

Habitat: Urban

Bruce_K_Logan

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