Ephemeral Step. The Shade can move through creatures and objects as if they were difficult terrain. If it ends its turn inside an object, it takes 5 (1d10) force damage.
-
Warping Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8+2) necrotic. Target must succeed DC 12 Wisdom save or be confused until end of its next turn.
-
Phase Step (Recharge 5–6). The Shade teleports up to 15 feet to an unoccupied space it can see.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
-
Flicker. When hit by an attack, the Shade can teleport up to 5 feet to an unoccupied space it can see.
Description
Lore. When adventurers perish inside reality-warping anomalies, their souls are sometimes shredded into fragments that never move on. These shades linger in the dungeon, flickering in and out of existence, forever reliving the confusion of their last moments.
Comments