Medium Humanoid, Chaotic Evil
Armor Class 13 natural carapace
Hit Points 22 (5d8)
Speed
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
7 (-2)
Senses Passive Perception 10
Languages Chitauri
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits
  • Pack Tactics: Advantage on attack rolls if at least one ally is within 5 ft of the target.

  • Blaster Pistol (Ranged Weapon Attack): Fires two shots, +4 to hit for each, range 30/90 ft, one target. Hit: 1d4+2 fire damage.

Actions
  • Claw Strike (Melee): +3 to hit, reach 5 ft, one target. Hit: 1d4 + 1 slashing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

shlokvssharma

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