Huge Monstrosity (Goblinoid), Any Chaotic Alignment
AC 16    Initiative +2 (12)
HP 74 (6d6)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 15 +2 +2
CON 10 +0 +0
Mod Save
INT 5 −3 −3
WIS 8 −1 −1
CHA 10 +0 +0
Skills Stealth +6
Immunities Lightning; Charmed
Senses Darkvision 60 ft.; Passive Perception 7
Languages Goblin
CR 1 (XP 200; PB +2)
Traits

***Rage (Recharges after a Long Rest).*** As a bonus action, the [monster name] can enter a rage that lasts for 1 minute. While raging, the [monster name] gains the following benefits:

- Advantage on Strength checks and Strength saving throws.
- When it makes a melee weapon attack using Strength, it deals an extra +2 damage.
- It has resistance to bludgeoning, piercing, and slashing damage.

The rage ends early if the [monster name] is incapacitated.

Actions

Multiattack. The goblin makes two attacks, using Scimitar or Shortbow in any combination.

Scimitar. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Reactions

Redirect Attack. Trigger: A creature the goblin can see makes an attack roll against it. Response: The goblin chooses a Small or Medium ally within 5 feet of itself. The goblin and that ally swap places, and the ally becomes the target of the attack instead.

Description

brutish brainless  agressive  

Habitat: ForestGrasslandHillPlanar (Acheron)Planar (Feywild)Underdark

gramar

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