Large Beast, Unaligned
AC 13 Natural Hide    Initiative +4 (14)
HP 110 (13d10 + 39)
Speed 40 ft.
Mod Save
STR 20 +5 +7
DEX 18 +4 +6
CON 16 +3 +3
Mod Save
INT 5 −3 −3
WIS 12 +1 +1
CHA 8 −1 −1
Skills Perception +5, Stealth +7
Senses Darkvision 60 ft.; Passive Perception 18
Languages None
CR 3 (XP 700; PB +2)
Traits

Running Leap. With a 10-foot running start, the Arynx can Long Jump up to 25 feet.

Frenzy. The creature has Advantage on melee attack rolls against any Bloodied creature.

Actions

Multiattack. The Arynx makes two Rend attacks or one Ram and one Rend attack.

Rend (Bite or Claws). Melee Attack Roll: +7, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage.

Ram. Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature and the Arynx moved 20+ feet straight toward it immediately before the hit, the target takes an extra 14 (4d6) Bludgeoning damage and has the [Tooltip Not Found]condition.

Bonus Actions

Nimble Escape. The Arynx takes the Disengage or Hide action.

Habitat: ArcticHillMountain

Drew_Flame

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