-
Legendary Resistance (3/Day): If Ichigo fails a saving throw, he can choose to succeed instead.
-
Reiatsu Pressure (Aura): Creatures within 30 ft. of Ichigo must succeed a DC 18 Wisdom saving throw or suffer disadvantage on attacks and saving throws until the start of their next turn.
-
Hollow Instinct: Ichigo can detect the intent of any creature within 120 feet. He is immune to being surprised.
-
Hierro (Iron Skin): Reduces all non-force, non-psychic damage by 10.
🔥 Claw Slash
Melee Weapon Attack: +12 to hit, reach 10 ft., one target.
Hit: 28 (4d10 + 6) slashing damage. If the target is a creature, it must make a DC 17 Constitution saving throw or begin bleeding (1d8 damage per round until healed or stabilized).
⚫ Cero (Recharge 5–6)
Ichigo fires a black-red energy blast from his mask.
Ranged Spell Attack: +11 to hit, range 120 ft., 20-ft. radius.
Hit: 60 (10d10) force damage. Creatures in the area must make a DC 19 Dexterity saving throw for half damage. Objects in the area take full damage.
💀 Savage Flurry (1/Day)
Ichigo makes four Claw Slash attacks against one or multiple targets. If at least two attacks hit the same target, that creature is knocked prone and stunned until the end of its next turn.
Hollow Edge
Melee Weapon Attack: +13 to hit, reach 10 ft., one target.
Hit: 36 (5d10 + 8) slashing damage plus 18 (4d8) necrotic damage as Hollow energy erupts along the blade.
-
Cleave Through (Special): If the attack reduces a creature to 0 HP, Ichigo may immediately make another Zangetsu’s Hollow Edge attack against another creature within 10 ft.
-
Critical Effect (Nat 20): On a critical hit, Ichigo releases a shockwave of reiatsu. All creatures in a 15-ft. cone must succeed a DC 19 Strength saving throw or take 22 (4d10) force damage and be knocked prone.
🩸 Regeneration Surge (1/Day)
Ichigo heals 50 hit points and removes one condition affecting him.
🌑 Flash Step
Ichigo teleports up to 60 feet to an unoccupied space he can see.
💀 Legendary Actions (3/round):
-
Shadow Flash (1 action): Teleport 30 ft. and make one Claw Slash.
-
Cero Fragment (2 actions): Fires a mini Cero blast, dealing 30 (6d6 + 8) force damage in a 10-ft. radius.
-
Vasto Scream (3 actions): All creatures within 60 feet must make a DC 18 Wisdom saving throw or be frightened until the end of their next turn. On failure, they also take 4d8 thunder damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
💠Phase Trigger (Optional):
If Ichigo falls below 100 HP, he lets out a final, blood-chilling roar. For 2 rounds:
-
All attacks are made at advantage.
-
All damage is doubled.
-
He takes half damage from all sources.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments