Medium Beast, Chaotic Neutral
Armor Class 13 Natural Armor
Hit Points 32 (5d8 + 10)
Speed
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Damage Resistances Thunder
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The howler has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The howler has advantage on an attack roll against a creature if at least one of the howler's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5, reach 5 ft., one target. Hit: (2d6 + 3) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Shatter Howl (Recharge 5–6). The howler emits a glass-breaking scream in a 15-foot cone. Each creature in the area must succeed on a DC 13 Constitution saving throw or take (3d6) thunder damage and be deafened until the end of its next turn. On a failed save, any nonmagical glass items carried or worn (potions, flasks, lanterns, etc.) have a 25% chance of shattering.

The player rolls a d4 for every glass item in their inventory. If they roll a 1 the item shatters.

Bonus Actions

None

Reactions

None

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

None

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

AldorMoonbrook

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