AC
12
Initiative
+1 (11)
HP
9
(2d8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 12 | +1 | +1 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +2 |
| CHA | 10 | +0 | +0 |
Actions
Dagger (Sleep Toxin)
Melee Weapon Attack: +3, reach 5 ft. Hit: 3 (1d4 + 1) Piercing damage. The target must succeed on a DC 13 Constitution saving throw or be exposed to a potent sleep toxin.
On a failed save, the target is instantly rendered unconscious for 10 minutes. The target wakes up if it takes damage or if another creature uses an action to shake it awake.
Comments