Medium or Small Humanoid, Neutral
AC 12    Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 12 +1 +1
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 11 +0 +2
CHA 10 +0 +0
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2)
Actions

Dagger (Sleep Toxin)

 

Melee Weapon Attack: +3, reach 5 ft. Hit: 3 (1d4 + 1) Piercing damage. The target must succeed on a DC 13 Constitution saving throw or be exposed to a potent sleep toxin.

On a failed save, the target is instantly rendered unconscious for 10 minutes. The target wakes up if it takes damage or if another creature uses an action to shake it awake.




Habitat: Any

Fishhammer

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