AC
13
Initiative
+2 (12)
HP
44
(8d8 + 8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +4 |
| CHA | 13 | +1 | +1 |
Skills
Deception +3, Persuasion +3, Religion +2
Senses
Passive Perception 12
Languages
Common
CR
2 (XP 450; PB +2)
Actions
Multiattack
The Venomblade can make two dagger attacks.
Dagger (Sleep Toxin)
Melee Weapon Attack: +4, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. The target must succeed on a DC 13 Constitution saving throw or be exposed to a potent sleep toxin. On a failed save, the target is instantly rendered unconscious for 10 minutes. The target wakes up if it takes damage or if another creature uses an action to shake it awake.
Bonus Actions
Nimble Escape. The Venomblade can take the Disengage or Hide action as a bonus action on each of its turns.
Comments