Medium or Small Humanoid, Neutral
AC 13    Initiative +2 (12)
HP 44 (8d8 + 8)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 14 +2 +4
CHA 13 +1 +1
Skills Deception +3, Persuasion +3, Religion +2
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Actions

Multiattack

 

The Venomblade can make two dagger attacks.

 

Dagger (Sleep Toxin)

 

Melee Weapon Attack: +4, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. The target must succeed on a DC 13 Constitution saving throw or be exposed to a potent sleep toxin. On a failed save, the target is instantly rendered unconscious for 10 minutes. The target wakes up if it takes damage or if another creature uses an action to shake it awake.

Bonus Actions

Nimble Escape. The Venomblade can take the Disengage or Hide action as a bonus action on each of its turns.

Habitat: Any

Fishhammer

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