Large Beast, Neutral
Armor Class 14 (natural armor)
Hit Points 40 (5d12 + 10)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +5, DEX +4
Skills Perception +4, Stealth +4
Condition Immunities Blinded
Senses Blindsight 30 ft, Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

 
 
 

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sonar howl (recharge 5-6) - Usually used for location inside the cave, it is also used to stun its prey. By having two or more wolves in a 40-foot radius region, all creatures hostile to the cave wolf make a DC 14 Constitution saving throw. On a failed save, the creature has disadvantage on attack and saving throws for onde minute. 

 

Description

Cave wolves are bat-winged wolves that, due to intensive hunting against them, have taken refuge in huge cave systems and adapted to the environment. Thus, in addition to having developed wings, they also locate themselves in the darkness of the caves by howling sonar.

Previous Versions

Name Date Modified Views Adds Version Actions
8/25/2025 9:47:24 PM
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4
1
Coming Soon
8/25/2025 9:51:47 PM
10
1
2
Coming Soon

Monster Tags: Misc Creature

Habitat: ForestHillMountain

Braunor

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