Armor Class
14
Hit Points
35
(4d12 + 7)
Speed
ft., Walk 40 ft.
STR
13
(+1)
DEX
15
(+2)
CON
18
(+4)
INT
1
(-5)
WIS
7
(-2)
CHA
1
(-5)
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Blindsight 60 ft, Passive Perception 7
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 11). The scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +4to hit, range 5ft., one target. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 11 (2d10) poison damage on a failed save, or half as much damage on a successful one.
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