| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +10 |
| DEX | 13 | +1 | +6 |
| CON | 15 | +2 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +4 |
| CHA | 5 | −3 | −3 |
Burrower’s Ambush. While burrowed, the Arachar can sense movement through tremors in the ground. It has advantage on its first attack against a creature it surprises after emerging from the ground.
Chitinous Armor. The Arachar’s thick, crystalline exoskeleton ejects steam and heat when struck with a melee weapon attack. When a creature within 5 feet of it hits it with a melee attack, that creature takes 3 (1d6) fire damage
Multiattack. The Arachar makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) [bludgeoning] damage.
Sting. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) [piercing] damage, and the target must make a DC 15 Constitution saving throw, taking 27 (6d8) poison damage on a failed save, or half as much on a successful save.
Description
A colossal scorpion bred in the deepest deserts, the Arachar is a relentless predator that lurks beneath the sands until prey draws near. Its obsidian-like carapace glows faintly with inner heat, shrugging off blades and fire alike. When it bursts from below, sand billows around its jagged claws and venom-dripping stinger, striking with brutal speed.
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