Small Construct, Unaligned
Armor Class 26 Chromatic Defence
Hit Points 100 (18d10 + 15)
Speed 40 ft., Fly
STR
16 (+3)
DEX
22 (+6)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
1 (-5)
Saving Throws DEX +10
Damage Vulnerabilities Necrotic
Damage Immunities Acid, Cold, Fire, Lightning, Poison, Psychic
Senses Blindsight 60 ft., Passive Perception 7
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Rapier of Loyalty. The Rapier takes a turn after its master and uses its action in its master's best interests.

Unstable Form. While the Chromatic Rapier is grappled, restrained, or has speed of 0, its armor class becomes 18 and cannot use its spinning rapier attack.

Actions

Multiattack. The Rapier makes two attacks: one Chromatic Rapier strike and one Spinning Rapier. The Rapier's attacks are magical.

Chromatic Rapier Strike.
 Melee Weapon Attack:
 +14 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 7) piercing damage plus 21 (6d6) acid, cold, fire, lightning, or poison damage (Rapier’s choice).

Spinning Rapier. Each creature within 10 ft must make a DC 19 Dexterity saving throw. On a failed save, the target takes 16 (3d10) magical bludgeoning damage and falls prone. On a successful save, the target takes half as much damage and isn’t prone.

Description

The Rapier (Phase 2 after Windfall has been lowered to 150 hp or less). This Rapier belongs to Tiamath's champion called Windfall.

Maakkii

Comments

Posts Quoted:
Reply
Clear All Quotes