Armor Class
13
(Hide)
Hit Points
18
(5d8 + 3)
Speed
30 ft.
STR
11
(+0)
DEX
16
(+3)
CON
14
(+2)
INT
9
(-1)
WIS
11
(+0)
CHA
12
(+1)
Skills
Perception +5, Stealth +6, Survival +5
Senses
Passive Perception 15
Languages
Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Honed Perception. The Bowman has an advantage on Wisdom (Perception) checks that rely on smell, hearing or sight due to years of practice.
Hunter's Eye. All creatures who bowman currently has its aim on has disadvantage on any Stealth rolls made against their Perception.
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage
Description
Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.
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