Large Construct, Unaligned
AC 18    Initiative +3 (13)
HP 220 (21d10 + 105)
Speed 30 ft.
Mod Save
STR 22 +6 +6
DEX 9 −1 −1
CON 20 +5 +5
Mod Save
INT 3 −4 −4
WIS 11 +0 +0
CHA 1 −5 −5
Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 10
Languages Understands Common plus two other languages but can’t speak
CR 10 (XP 5,900; PB +4)
Traits

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Kiln Explosion: If the Construct is reduced to 30 or less HP, the Construct explodes, causing everything, friend or foe, within 60 feet of to make a DC 20 Dexterity Saving Throw or take 3d6 fire damage, half on success.

Actions

Multiattack. The golem makes three Slam attacks, two Force Bolts, or one of each

Radiant Club. Melee Attack Roll: +10, reach 10 ft. Hit: 10 (2d6 + 2) Bludgeoning damage plus 4 (1d6) Force damage.

Fire Bolt. Ranged Attack Roll: +9, range 120 ft. Hit: 8 (1d8+3) Force damage.

Bonus Actions

 Grab and Smash: If two Melee attacks hit against a single target in a round, the target must make a DC15 DEX or STR save or be grappled. If the combatant is still grappled on the golem's next turn, the golem can use a bonus action to smash the creature, rolling with advantage, dealing 2d6+5 bludgeoning damage OR use its bonus action to hold the enemy combatant as a shield, adding +2 to its AC until the end of its next turn, or until the creature is no longer grappled and restrained.

Reactions

Retreat and Regroup: If surrounded or flanked, the construct can use its reaction to move up to its speed, without provoking opportunity attacks.

Legendary Actions

Barrage: On initiative count 20 of Rd 2, if the Construct is aware of the enemies, it fires a full round of darts across in a 60 foot radius. Anyone within that radius must make a dexterity saving throw or suffer 2d6 piercing damage.

Strategic Elimination: On initiative count 20 of Rd 3, the Construct finds what it has determined to be the most lethal combatant and focuses a full round of attacks on this enemy. This action does not replace it's turn during initiative.

Description

A heavily plated ceramic golem with a kiln burning in its belly. Prismatic flames rise out of its neck. The ceramic golem is the chosen guard of temples dedicated to gods of the arts. It carries a radiant lamppost as a staff and weapon.

Previous Versions

Name Date Modified Views Adds Version Actions
8/27/2025 2:43:12 AM
2
1
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Coming Soon

Habitat: Any

CharlieFitz

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