| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 8 | −1 | −1 |
| CHA | 7 | −2 | −2 |
Magic Resistance. The Adaptive Spellweed has Advantage on saving throws against spells and other magical effects.
Spell Absorption. If Adaptive Spellweed takes damage from a spell, it can cast that spell at the same level as an action on its next turn. Furthermore, it is immune to damage and effects from that spell for the next 24 hours.
Multiattack. The Adaptive Spellweed makes two Root Lash or two Seed Spit attacks.
Root Lash. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 3) [slashing] damage.
Seed Spit. Ranged Weapon Attack: +5 to hit, range 20/60 ft., 1 target. Hit: 7 (1d8 + 3) [piercing] damage.
Spellcasting. The Adaptive Spellweed casts one spell with a casting time of one action that did damage to it in the past round. The spell is cast at the same level as the spell that damaged the Adaptive Spellweed.
Description
Derived from simple plants growing on the margins of farms and cities, Adaptive Spellweed's wild ancestors were hardy plants that were quick to establish in fields and yards. Farmers and gardeners were quick to fight back, with hoes and magical spells. While most weeds withered when faced with such ferocious opposition, a few evolved to fight back, against both iron blade and mystic power. Adaptive Spellweed sprang forth, quickly spreading to fields and gardens across the realms, an implacable threat to farmers and unwitting passersby alike.
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