AC
12
Initiative
+4 (14)
HP
21
(6d4 + 6)
Speed
30 ft., walk 65 ft., climb 45 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 8 | -1 | -1 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 17 | +3 | +3 |
Skills
Deception +3, Persuasion +5
Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness
Immunities
Psychic; Charmed
Senses
Blindsight 120 ft. (Unimpeded by magic), Passive Perception 11
Languages
Daemonic, Sylvan
CR
1/4 (XP 50; PB +2)
Actions
Wisp Crackle. Ranged Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Fire damage plus 7 (2d6) Psychic damage.
Misty Step. The Abbert casts Misty Step on itself, requiring no spell components and using Charisma as the spellcasting ability.
Counterclock. The Abbert casts Longstrider on itself, its owner, and 4 others, requiring no spell components and using Charisma as the spellcasting ability.
Description
Abberts are elusive, six-legged fey rodents with translucent skin and, notably, luminous innards. While they can be companions to any kind of adventurer, they are most suited to bardic owners. They can be used as familiars when casting the Find Familiar spell.







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