Huge Construct, Unaligned
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 30 ft.
STR
24 (+7)
DEX
10 (+0)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Fire Absorption. Whenever the Clockwork Defender is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt. Absorbing fire damage instantly recharges the Clockwork Defender's Steam Breath.

Immutable Form. The Clockwork Defender is immune to any spell or effect that would alter its form.

Magic Resistance. The Clockwork Defender has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Clockwork Defender's weapon attacks are magical.

Actions

Multiattack. The Clockwork Defender makes two melee attacks.

Drill. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) piercing damage.

Axe. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Steam Breath (Recharge 6). The Clockwork Defender exhales scalding gas in a 15-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one.

Mattxdcog

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