Fire Absorption. Whenever the Clockwork Defender is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt. Absorbing fire damage instantly recharges the Clockwork Defender's Steam Breath.
Immutable Form. The Clockwork Defender is immune to any spell or effect that would alter its form.
Magic Resistance. The Clockwork Defender has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Clockwork Defender's weapon attacks are magical.
Multiattack. The Clockwork Defender makes two melee attacks.
Drill. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) piercing damage.
Axe. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.
Steam Breath (Recharge 6). The Clockwork Defender exhales scalding gas in a 15-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one.
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