| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +11 |
| DEX | 18 | +4 | +4 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 20 | +5 | +10 |
| CHA | 12 | +1 | +1 |
Illumination. Aethon emits Bright Light in a 20- foot radius and Dim Light for an additional 30 feet.
Blazing One. If one looks at Aethon for too long, they will be blinded for 1d8 minutes. If Aethon chooses, he can cause his fur to shine like the sun. Any creature within 30 feet must make a DC 18 Constitution Saving Throw or be Blinded. Any creature within 60 feet must make a DC 12 Constitution Saving Throw of be Blinded.
Legendary resistance (3/day). If Aethon fails a saving throw, he can choose to succeed instead.
Sun Burst. If Aethon is reduced to 0 hit points, he disappears in a burst of fiery energy. Every creature in a 60 foot radius must make a Dexterity saving throw. On a failed save, creatures take 10d10 Fire damage, or half as much on a success.
Multiattack. Aethon makes two hoof attacks.
Hooves. Melee Attack Roll: +13, reach 5 ft. Hit: 17 (2d8+8) Bludgeoning damage. If the target is a Large or smaller creature and the horse moved 20+ feet straight toward it immediately before the hit, the target takes an extra 11 (2d10) Bludgeoning damage and has the Prone condition.
Description
Aethon is one of the four stallions that pull Helios's Sun Chariot. He is known as the Blazing One and, as the name suggests, is constantly blazing with bright light. He emits bright light in a twenty foot radius around him and dim light for another thirty feet. Looking at him for too long will blind one for 1d8 minutes. He will obey you as if you were his true master and respond when you call.
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