Tiny Beast, Unaligned
AC 8    Initiative +1 (11)
HP 15 (2d10)
Speed 5 ft., Fly 30 ft.
Mod Save
STR 4 −3 −3
DEX 16 +3 +3
CON 12 +1 +1
Mod Save
INT 2 −4 −4
WIS 14 +2 +2
CHA 10 +0 +0
Skills Perception +4, Stealth +5
Senses Blindsight 60 ft.; Passive Perception 14
Languages None
CR 1/2 (XP 100; PB +2)
Traits

 

  • Bound Companion: If reduced to 0 HP, becomes unconscious and can be revived after a short rest by its master spending 1 hit die.
  • Echolocation: The bat can’t use its blindsight while deafened.
  • Night Whisperer: Advantage on Stealth checks in dim light or darkness.
  • Telepathic Bond: After bonding, it can communicate emotions or simple ideas telepathically within 60 ft.

 

 

Actions

Nibble. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 3 (1d4 + 1) piercing damage. (Mainly for flavor—this is a tiny baby!)

Screech (Recharge 5–6). The bat emits a high-pitched screech.

 

  • Creatures within 10 ft. must succeed on a DC 12 Constitution save or have Disadvantage on their next attack roll before the start of their next turn.

  • Does not affect its bonded PC or allies within 5 ft. of it.

 

 

Bonus Actions

Flyby Help. The bat can take the Help action as a bonus action on its turn, but only for attack rolls (by distracting the enemy).

Reactions

Wing Shield (1/short rest). If its master takes damage, the bat flutters in the way, reducing the damage by 1d4 + PB.

Description

 

  • Loves shiny objects—will sometimes grab trinkets to bring to its master.
  • When happy, it curls upside down on its master’s arm or hangs from their hair.
  • Sleeps in small spaces (boots, hoods, satchels).

 

 

CringeChick

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