| Mod | Save | ||
|---|---|---|---|
| STR | 24 | +7 | +7 |
| DEX | 8 | −1 | −1 |
| CON | 22 | +6 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 11 | +0 | +0 |
Flaming rock. The dragon spits out 4 fiery rocks in a 10ft sphere and leaving behind small puddles of molten lava (2d6 + 2 fire damage)
Ball bash. The dragon can roll itself up into a ball and launch into the air, slamming down into the ground, creating a shockwave that makes any creature roll a con (DC 15) save or be knocked prone (even flying dragons)
Bite the dragon bites down on an enemy, dealing (1d8 + 7) Piercing damage
Claw the dragon uses its claws to scratch at an enemy, dealing (2d6 + 7) slashing damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The catastrophic quaken. A dragon that is said to be one with the mountains, the Quaken can spit the same kind of flaming rocks, much like the Gronckle, but unlike the Gronckle, the Quaken can roll itself into a ball and slam down into the ground with such force that it can knock dragons out during flight. The quaken is an easy dragon to calm down and tame, simply by hitting a shield, creating a hammering noise, the quaken is controlled that way into submission.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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