| Mod | Save | ||
|---|---|---|---|
| STR | 25 | +7 | +7 |
| DEX | 13 | +1 | +1 |
| CON | 23 | +6 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +2 |
| CHA | 18 | +4 | +4 |
Lava charge. The dragon lights its antlers on fire with its lava breath and charges a creature. The creature must make a (DC 15) con save or be pushed 25ft back and prone, taking (2d6 + 6) bludgeoning damage. Upon failure, the creature takes (2d4) fire damage
Axe tail. The dragon swings its tail, dealing (1d6 + 6) slashing damage.
Bite the dragon bites down on an enemy, dealing (1d8 + 6) Piercing damage
Claw the dragon uses its claws to scratch at an enemy, dealing (2d6 + 6) slashing damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The goregutter, this dragon, although it has large antlers and axe-shaped tail, this dragon is not aggressive unless provoked. It is explained like the gentlemen of dragons, easy-going and not easily threatened. When needed, the Goregutter will spew out fire to light its antlers on fire and ram them into foes. It also uses its tail to cleave through stone. But as long as you don’t threaten the dragon, it is a gentle giant, often taking on the role of a guardian for orphaned dragon kin.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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