Legendary Resistance (3/Day). If Wrath fails a saving throw, she can choose to succeed instead.
Exhaust Ports. When a creature targets Wrath with a melee attack and misses, that creature takes fire damage equal to her temporary hit points.
Masochist. When Wrath loses hitpoints, she gains temporary hitpoints equal to this number.
Multiattack. Warth makes two Blitz attacks.
Blitz. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 23 (4d6 + 9) blugoneing damage. If the target is Large or smaller, it is grappled (DC 24) and it is restrained until the grapple ends. Wrath can grapple one creature at a time. If the target is already grappled by Wrath, the target takes an extra 27 (6d8) fire damage.
Spellcasting. Wrath casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 21):
At will: burning hands (Level 5 version), heat metal
Wrath can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Wrath regains spent legendary actions at the start of his turn.
Strike. Wrath makes a blitz attack
Sear (Costs 3 Actions). Wrath casts burning hands. She may then cast heat metal, targeting each creature that took damage from her burning hands.
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