Charge. If the Blink Stag moves at least 20 feet straight toward a target and then hits it with an antler attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Teleport (Recharge 4–6). The stag magically teleports, along with any equipment or creature it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the stag can make one kick attack.
Kick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) bludgeoning damage.
Antlers. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:8 (1d12+2) piercing damage.
Previous Versions
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11/30/2019 3:43:49 AM
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