Phase 1
Two tendrils. Ground. Grappling and Melee attacks.
Phase 2 (>50HP).
Four tendrils. High ground. Poison Blister.
Spider Climb. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. makes two attacks, using Vine Whip or Poison Blister in any combination.
Vine Whip. Melee Attack Roll: +5; reach 10 ft. Hit: 1d6 + 2 Slashing damage. Con Save 10. On a fail, the target takes a Blight Mark.
Vine Grapple. Grapple: +5; reach 30 ft. Hit: the target is pulled to melee range.
Phase 2: Poison Blister (once per turn). Ranged Attack Roll: +5; range 120 ft. Hit: 2d6 + 4 Poison damage.
Akellan's Blight Mark (once every two turn). Wis Save 13 (-1 for every Blight Mark). On a fail, the target is paralyzed for 1 turn.
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