| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 9 | −1 | +1 |
| CHA | 10 | +0 | +0 |
Ice Walk. The Baby Snovingar can move across and climb icy surfaces without needing to make an ability check. Additionally, Difficult Terrain composed of ice or snow doesn’t cost it extra movement.
Rend. Melee Attack Roll: +4, reach 10 ft. Hit: 7 (2d4 + 2) Slashing damage plus 2 (1d4) Cold damage.
Cold Breath (Recharge 6). Constitution Saving Throw: DC 11, each creature in a 10-foot Cone. Failure: 10 (3d6) Cold damage. Success: Half damage.
Description
In the endless white of the eternal ice, a serpentine creature glides through the skies—the Snovingar. Its body winds gracefully and long across the heavens, usually over five meters, with especially large specimens reaching up to seven. It is cloaked in fine scales that shimmer silvery-white like frozen light. Delicate feathers line its spine and the withers of its powerful limbs. Most striking are its wings: vast, filigree, and intricately veined. The thin-looking skin appears semi-transparent, laced with frost-tipped edges and metallic-shimmering veins.
The Baby Snovingar cannot fly yet—its wings are still too small. However, it already has claws that allow it to move confidently across the ice and even burrow into it. In water, the Baby Snovingar feels truly at home. Its eyes have not yet opened, so it relies solely on blindsight to perceive its surroundings. Baby Snovingars hatch in small clutches of 2 to 4 eggs, measuring about 80 centimeters at birth and rarely found alone.
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