AC 13 Natural Armor    Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 20 ft.
Mod Save
STR 11 +0 +0
DEX 14 +2 +2
CON 10 +0 +0
Mod Save
INT 6 −2 −2
WIS 9 −1 −1
CHA 4 −3 −3
Vulnerabilities Fire
Immunities Acid
Senses Passive Perception 10
Languages None
CR 1/4 (XP 50; PB +2)
Traits

 

 
Actions
  • Vine Whip: Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Pollen Spores: The root-crawler can release a cloud of sleep-inducing spores in a 10-foot radius. Each creature in the area must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute.
 
Bonus Actions

 

 
Reactions

 

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

 
Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

 

Description

 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

 
Silver_Moon_Turtle

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