| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 20 | +5 | +13 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +9 |
| WIS | 17 | +3 | +11 |
| CHA | 10 | +0 | +8 |
Magic Sense. The mage hunter knows the location of every spellcaster, active spell, and magic item within 120 feet of itself.
Spider Climb. The mage hunter can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The mage hunter makes two attacks using it's Claw or Bite attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 30 (4d10 + 8) Slashing damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 44 (8d8 + 8) Piercing damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the mage hunter can’t make a Bite attack against another target.
Mage Tracker. The hunter emits a pulse of energy that helps it better locate its magical quarry. Each creature within 120 feet of the mage hunter that has the ability to cast spells must succeed on a DC 16 Wisdom saving throw or be mystically marked by the mage hunter for 1 hour.
While marked, a creature can’t become hidden from the hunter and gains no benefit from the invisible condition against the hunter. Additionally, while a marked creature is on the same plane of existence as the hunter, the mage hunter always knows the distance and direction to the creature.
Dash. the mage hunter takes the dash action
Consume and Destroy. When the mage hunter takes damage from a spell, it takes only half the triggering damage (rounded down). If the creature that cast the spell is within 60 feet of the hunter, that creature must succeed on a DC 16 Dexterity saving throw or take the other half of the damage.
Description
The Calderi Mage Hunter has 8 gleaming bladed legs and razor sharp mandibles over a mouth filled with rows of bristling needle-like teeth. It has no eyes, but rather senses its prey through the use of its antennae. It is covered in a layer of thorny chitinous armor in colors ranging anywhere from brown to grey to black to a dark muddy red.
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